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Documentation Index

Fetch the complete documentation index at: https://docs.binibit.com/llms.txt

Use this file to discover all available pages before exploring further.

The economy model has been simulated under multiple scenarios. This page shows the key outputs.

Single-user progression scenarios

Solo users with no skin/lottery spend, varying claim cadence and referral count:
ScenarioActive refsReferral CRS/dayLessons max dayLevel 30 dayLevel @ d120XP @ d120USBI @ d120
Solo 2 claims/day0010935211289.82M29,981
Solo 3 claims/day009129213348.56M35,856
2 claims + 50 invited10160,0009932912315.49M32,549
2 claims + 100 invited20320,0009031613339.96M34,996
2 claims + 500 invited (capped)100500,0008829714367.37M37,736
The 500K CRS/day referral cap (kicks in at ~250 active referrals at the 20% active-rate assumption) prevents runaway farming.

Checkpoint snapshots

Detailed state at day boundaries for the 2-claim and 3-claim scenarios:

2 claims/day

DayLevelLesson upgradesXPBonus/hourMining/day (excl. calendar)Total USBI
30519950.38M42,850422,8006,038
607258116.64M101,350890,80012,663
909289185.77M157,5501,340,40019,576
12011300289.82M184,6501,557,20029,981
18017300480.31M184,6501,557,20049,030
24021300670.79M184,6501,557,20068,079
30026300861.28M184,6501,557,20087,127
360303001.05B184,6501,557,200101,000

3 claims/day

DayLevelLesson upgradesXPBonus/hourMining/dayTotal USBI
30520654.66M47,650691,8006,465
607259121.00M102,7501,353,00013,100
909299214.41M182,1502,305,80022,441
12013300348.56M184,6502,335,80035,856
18019300585.76M184,6502,335,80059,576
24025300822.97M184,6502,335,80083,296
300303001.06B184,6502,335,800101,000
360303001.30B184,6502,335,800101,000
By day 300 the 3-claim user has hit the maximum (Level 30, 101K USBI). XP continues accruing past the 1B cap but no longer affects level or entitlement.

Cohort USBI supply

Total virtual USBI supply by user count and stage:
UsersAt launchLessons maxed (L10)Level 20Level 30
500500,00012,000,00030,500,00050,500,000
1,0001,000,00024,000,00061,000,000101,000,000
10,00010,000,000240,000,000610,000,0001,010,000,000
50,00050,000,0001,200,000,0003,050,000,0005,050,000,000
These are virtual-supply ceilings, not hard mints. Actual circulating USBI depends on user behavior (claim, bridge, hold).

DEX liquidity simulation

Assuming 10% of USBI flows to LP and the LP-to-MC ratio is 5%:
UsersStageTotal USBI10% LP USBIMatched wBINIPool TVLImplied MC
500At launch500,00050,000416,667100,0002,000,000
500Lessons maxed12,000,0001,200,00010,000,0002,400,00048,000,000
1,000At launch1,000,000100,000833,333200,0004,000,000
1,000Lessons maxed24,000,0002,400,00020,000,0004,800,00096,000,000
10,000At launch10,000,0001,000,0008,333,3332,000,00040,000,000
10,000Lessons maxed240,000,00024,000,000200,000,00048,000,000960,000,000
50,000Lessons maxed1,200,000,000120,000,0001,000,000,000240,000,0004,800,000,000
At 10K users with all lessons maxed, the implied MC of 960Misalreadyapproachingthe[wBINIcap](/tokenomics/wbinicap)ceilingof960M is already approaching the [wBINI cap](/tokenomics/wbini-cap) ceiling of 240M. This is why the design pushes most activity into USBI/Agent Token pools, where the wBINI cap doesn’t apply.

Interpretation

  • Solo 2-claim users reach Level 30 around day 352. Acceptable but slow — this is the lower bound for casual users.
  • Solo 3-claim users reach Level 30 around day 292. Reasonable for engaged users.
  • Referrals shave ~50–60 days off the path to Level 30, but the 500K CRS/day cap caps that benefit. Spam-inviting beyond ~250 active refs adds nothing.
  • At 10K users, virtual USBI hits $1B. Liquidity must distribute across many pools — the wBINI/USBI anchor pool alone cannot absorb it.

User Levels

XP curve and stage table

Lessons

Cost/bonus formulas behind these numbers

USBI Formula

floor(XP / 10K), capped at 100K

wBINI Cap Rule

Why pools must distribute